The ones that don’t are simply no better than whatever pre-gens are already floating around.ĭice pools include modifiers from qualities, ‘ware and such in most cases. I had lofty goals of including mechanical notes and advancement suggestions on each of these, but time and Single Page limit were less interested in what I wanted. ![]() But for the most part the rest of the builds met those goals. The Technomancer fails almost all of these of course, because, Technomancer. Fake SIN, Licences, one set of “polite” armor and concealable weapons, transportation. Can get through a routine traffic stop without rolling for initiative. Can pass the “Are you a Shadowrunner?” tests. All of them have some kind of Matrix Defense strategy, even if it’s as simple as just being Wireless off except for a burner commlink. Combat as a Secondary if it isn’t the Primary. As newbie friendly as good Shadowrun characters can be. I think they turned out well.ĭesign goals for each build. Troll Face, Ork Decker, Gnome Samurai, and the Decker Tank just to demonstrate some sixth world diversity. I did try to mix in a few “non-optimal” Metatype / Archetype combos. 2 Deckers, 1 Technomancer, 2 Mages, 2 Adepts, 3 Faces (the Edgelord is basically a Face), 1 Rigger, 3 Samurai, 1 Infiltrator. 2 Trolls, 3 Orcs, 3 Dwarfs, 3 Elfs, 4 Humans.Īrchetype Mix. Street Lethal isn’t missions legal quite yet, if you want to use these before that happens you’ll have to make a call on a couple of odds and ends. Or its on a second Link if you want to print it off. The second group of links are the same thing but without the third page Quick Reference/Character tent. is a combo Character Tent and Quick Reference combat sheet. &2 are the character sheet, fits on a single two-sided page. The first group of Links are a 3 Page sheet. Missions Legal for seasons 5-8 and season 9+ as of FAQ 1.0. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon."ĥth Edition Pre Gen characters incorporating all source books up to Street Lethal. Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. (Note: Several actions, as noted on the sheet, are not included because I decided to make them free actions at my table.)Ī set of tables titled "What To Do With Your Edge" detailing all Edge actions and bonuses organized by function and domain rather than just cost, something I wish the rulebook had done.Ī table of all Matrix actions organized by general function and legality (black = legal, red = illegal), with brief descriptions of what each does and what to roll.Ī table listing device programs and vehicle/drone autosofts, with brief descriptions of their functions and effects.įeel free to download these and share as you like.Here at /r/Shadowrun we talk shop about all things in the shadows. In this folder, you can find the following pdfs:Ī two-sided half-sheet with a graphical arrangement of most major and minor actions pertaining to combat, with insets describing relevant Edge bonuses/actions, organized by domain of action (movement, attack, magic, anytime, etc.) rather than the way they're organized in the rulebook. Here's a link to a Google Drive folder with pdfs of the materials. Hey there, as part of planning a session to learn and teach my D&D group how to play Shadowrun 6e, I put together several player aids, since the very few cheat sheets and references I've seen for 6e aren't really player friendly imo, and also there just isn't much out there period for 6e. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon." ![]() ![]() Here at /r/Shadowrun we talk shop about all things in the shadows.
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